Notes on Crafting
Design intention and iteration plans for RDR on TRP’s custom crafting module.
By Hicks_206 | Curator and RedM Server Creative Lead
Writing to give you some insight into crafting and its iteration in the dev process.
Our original intent for crafting was a system similar to Minecraft, specifically how earlier on in Minecraft there was a good deal of experimentation (unless you used Google) by the players into what items in what combination crafted a specific thing.
While I still see a lot of cool possibilities for experimentation in patterns for future craftable items, observing the economy movement over the first two nights after relaunch has given me some cause for reflection.
The current craftable items across the crafting skills that we have for server relaunch is what we would consider our “core base” items that much of the economy and game loop depend on. We’ve discussed this, and arrived at the decision to implement Recipe Books in game that reveal what those base craftable item recipes are, to better assist not only the first time player but to also bolster the in game economy (Now that so many shops outside of Saint Denis are fully player operated!).
For future update recipes beyond the base line covered in the recipe books, experimentation will be called for! However we are confident that after moving through 5 levels of crafting in a given skill, players will be familiar enough with the type and formation of patterns that success through experimentation is much more likely.
We hope to have these recipe books in game very soon, in the mean time keep up the experimenting!